In-Game Semidurable
Candy Crush Saga
Hypothesis:
We believe that higher familiarity with In-Game boosters will lead to an increase in usage leading to players purchasing them more in the future.
Two-Stage:
In-Game Semidurable is shown in the Two-Stage booster activation overlay so that it is clear to the user whether the selected booster is free.
Inventory:
In case the user have collected an In-Game Semidurable booster, in the Inventory were before was displayed just the amount of booster owned by the user, I’ve added a countdown that shows how long it will be available and alternately shows the amount of booster. As well in case of IGS a clock-icon will appear at the top left of the booster.
In the booster pop-up I’ve changed the layout, adding an information box that display the amount of booster owned by the user. This information before was hided once the pop-up would have showed. In the same pop-up at the bottom I've displayed a line of information followed by a countdown. I’ve also changed the text of the button 'Get Booster!' to 'Get More!'