UI Design Test
Splash Damage
Goal
The screen to be designed for this test is the main menu home screen. This is the first interactive screen the player sees and acts as a hub for their impending session.
The screen has three high-level goals:
Suggest activities for the player
Get them up to speed on what happened while they were gone
Highlight store items of interest
About the Game
For this test, assume that Splash Damage is creating a new free-to-play multiplayer title set in the same universe as Dirty Bomb.
Players play as one of a variety of Mercs with different gameplay abilities as they go on cooperative missions against computer-controlled opponents
Embodied by their signature ability, each Merc offers a different playing style, such as stealth, all-out action, or agility
Signature abilities are unique to each Merc and include deployable turrets, aerial bombardments, and healing stations
Before going on missions, players can equip their Merc with gameplay-affecting perks, different outfits, and customised weapons
During missions, players earn Credits which they can spend on recruiting more Mercs
Players can unlock more gear by earning and opening Supply Cases (earned either through gameplay or by purchasing from the shop)
The game is being developed for the PC and will be localised into several languages
Screen Requirements
Essential features
This screen needs to provide a navigational element that provides access to the game’s main hubs: Play, Customise, Community, Shop
The screen needs to provide a way for the player to quickly resume their most recent gameplay activity
Social connectivity is an essential part of this title’s fabric - it must be easy to form parties with friends for the current session
The screen must highlight at least one store item of interest to the player, such as a new arrival or an item on sale; this recommendation will be based on their stats and agent preferences
The player’s avatar, current level, as well as their balance of in-game currency must be represented
The layout should support 4:3 and widescreen resolutions
Nice to have features
It would be nice to represent the player’s most recently used agent on this screen in order to deepen their connection with it
It would be nice to foster relationships by providing updates on friends’ activities
It would be nice to incite competition between friends, perhaps based on gameplay milestones or recent performance - how can we use this to motivate players to play one more session?
It would be nice to communicate news on this screen, such as upcoming events or recent updates
It would be nice to give the player a snapshot of their recent performance, such as score per minute and accuracy, and how that compares to their overall average