UX/UI Design Test (VR) AC Nexus
Ubisoft Reflection
Task
Produce designs for a feature that a player will use to manage their ‘Inventory’ of items. The context for your design should be within a fictional action/adventure game with a historical setting.
The minimum design should include the following basic elements, feel free to include any additional elements you would like to suggest.
• Weapons: Primary, Secondary
• Armour: Head, Torso, Arm, Shoulder, Leg, Feet
• Other: Consumable
Sub-Tasks
1. Produce wireframe layouts for the two following screen states:
1.1. Browsing items
1.2. Comparing highlighted item with equipped item
Constraints
Designs should be produced as if they were intended for a current VR platform - Rift, Quest, Cosmos, Vive or Playstation VR. We estimate the completion time for this test to be approx. 20 hrs.