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UX/UI Design Test (VR) AC Nexus

Ubisoft Reflection

Task

Produce designs for a feature that a player will use to manage their ‘Inventory’ of items. The context for your design should be within a fictional action/adventure game with a historical setting.

The minimum design should include the following basic elements, feel free to include any additional elements you would like to suggest.

• Weapons: Primary, Secondary

• Armour: Head, Torso, Arm, Shoulder, Leg, Feet

• Other: Consumable

Sub-Tasks

1. Produce wireframe layouts for the two following screen states:

1.1. Browsing items

1.2. Comparing highlighted item with equipped item

Constraints

Designs should be produced as if they were intended for a current VR platform - Rift, Quest, Cosmos, Vive or Playstation VR. We estimate the completion time for this test to be approx. 20 hrs.

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King UI Artist Test